Material tests - Stained glass


Continuing my material experiments... creating a procedural glass shader with water marks. Why procedural? Good question. I found it too easy to download a texture from the intetnet. The challenge in this is to create something like this on a mathematical basis. 


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Making of the Ent - Painting

Making of the Ent - Sculpting

Article #1 - Comparing procedural and painted texturing - Procedural