Material tests - Stained glass

Continuing my material experiments... creating a procedural glass shader with water marks. Why procedural? Good question. I found it too easy to download a texture from the intetnet. The challenge in this is to create something like this on a mathematical basis. 


Népszerű bejegyzések ezen a blogon

Article #1 - Comparing procedural and painted texturing - Procedural

Making of the Ent - Sculpting

Pebbles in a jar - put those pebbles in the jar