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Article #2 - Comparing procedural and painted texturing - Painted
Comparing procedural and painted texturing Article #2: Painted This article is the is part #2 of my 2 articles to compare procedural and painted texturing. Previously in Part #1 I gave my view on procedural texturing, here we will have a look on painted texturing the same asset. The intro of both articles is identical, but the conclusion of the series is included at the end of part #2. Intro I have been planning to write some articles honoring the 1st year I have spent in training until now to become a 3D artist. As subject of the first 2 essays I thought it would be appropriate to choose something which has given me the most thoughts in the past year. I have been fighting with a couple of things while getting to know different techniques for modeling, shading, lighting, rendering and post production, but from all these one of the few things currently, which seemed to me as a matter of preference instead of the actual progress of an artist on the learning path is the
Material test - Renderman 21
Just made some tests with the new Renderman21 engine and to be honest I was quite impressed. There are loads of presets for simple materials, which already look nice with the default render settings. So I just trew in a few models and hit render and this was the result. It might not be perfect, but again, this is without putting any effort in anything really.