Architecture interior - Bathroom #2
After basic scene setup the work on details can begin. I followed the basic rule to create everything in a detail level appropriate to the appearance later in the scene. It makes no sense to create an award winning soap box if it will cover 5 pixels of the screen.
Following this idea, here the sink (in a half ready render):
Following this idea, here the sink (in a half ready render):
...the light switch and the power outlet (floating in the air :-)):
...and the pool mosaic tiles (procedural of course):
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