Material test - playing with physical reflection and refraction properties
Refining my shading skills I was experimenting with adding certain physical values to parameters, like reflection and refraction amount, based on light entering angle and wavelength. I found also subtle improvement in materials, when more layers of speculiarity are added, similar to real layers on an object like dust grease, etc.
The result will help to add better materials to my future renders:
The result will help to add better materials to my future renders:
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