Quoting one of my mentors "a model can be optimized indefinitely, so there has to be point, where the artist decides to go no further"... So that I decided is now the final bathroom, especially as I need to attend to other projects as well. But I believe it is a fairly good result. The raw one without post production: Then adding the lens effects, glare and bloom, the lens distortions (I choose an IPhone effect), chromatic abberation and vignetting:
Comparing procedural and painted texturing Article #2: Painted This article is the is part #2 of my 2 articles to compare procedural and painted texturing. Previously in Part #1 I gave my view on procedural texturing, here we will have a look on painted texturing the same asset. The intro of both articles is identical, but the conclusion of the series is included at the end of part #2. Intro I have been planning to write some articles honoring the 1st year I have spent in training until now to become a 3D artist. As subject of the first 2 essays I thought it would be appropriate to choose something which has given me the most thoughts in the past year. I have been fighting with a couple of things while getting to know different techniques for modeling, shading, lighting, rendering and post production, but from all these one of the few things currently, which seemed to me as a matter of preference instead of the actual progress of an artist on the learning pa...
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