Architecture interior - Bathroom #2

After basic scene setup the work on details can begin. I followed the basic rule to create everything in a detail level appropriate to the appearance later in the scene. It makes no sense to create an award winning soap box if it will cover 5 pixels of the screen.

Following this idea, here the sink (in a half ready render):

...the light switch and the power outlet (floating in the air :-)):

...and the pool mosaic tiles (procedural of course):


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